Principles of Script
Writing:
You'd
think script-writing was complicated. It isn't. But first, this is
what you don’t need to know:
- Anything your friends tell you
about your script
- Anything an agent tells you
about your script
- Anything similar being written
by someone else which you’ve been advised to emulate
- Anything you might read in a
book about script-writing
- Anything you don't know how to
write
- Anything that doesn’t propel
you out of bed in the morning
What
you do need to feel, however, is:
- You don’t care if your script
never made, it’s a beautiful story, beautifully told
- Only you can tell it this way
- You’ll always cherish the
version of yourself it made you become
- You want to do another one
immediately afterwards
- Strangers love it when they
read it
- You’ll smile to yourself when
summarizing the story
- Strangers stare at you with
baited breath while you tell them the story
- You feel genuinely moved by the
story, each time you tell it
That
is what a good script feels like.
So,
what are the SIX PRINCIPLES FOR WRITING A GOOD SCRIPT?
- Never write a script without
knowing who your characters are in depth and caring about them all
- Never write sloppily about any
of these characters
- Always have your characters be
affected by one another’s deeds and words
- Always have more than one truth
operating between people at any one time
- Always remember that people
rarely get what they want but often get what they’ve earned
- Always tell the truth about
your characters
Storyboard:
The
storyboarding process, in the form it is known today, was developed at the Walt Disney Studio
during the early 1930s, after several years of similar processes being in use
at Walt Disney and other animation
studios.
Benefits of storyboard
One advantage of using
storyboards is that it allows (in film and business) the user to experiment
with changes in the storyline to evoke stronger reaction or interest.
Flashbacks, for instance, are often the result of sorting storyboards out of
chronological order to help build suspense and interest.
The process of visual thinking
and planning allows a group of people to brainstorm together, placing their
ideas on storyboards and then arranging the storyboards on the wall. This
fosters more ideas and generates consensus inside the group.
Create a storyboard
Storyboards for films are
created in a multiple step process. They can be created by hand drawing or
digitally on the computer.
If drawing by hand, the first
step is to create or download a storyboard template. These look much like a
blank comic strip, with space for comments and dialogue. Then sketch a "
thumbnail"
storyboard. Some directors sketch thumbnails directly in the script margins.
These storyboards get their name because they are rough sketches not bigger
than a thumbnail. For some motion pictures, thumbnail storyboards are
sufficient.
However, some filmmakers rely
heavily on the storyboarding process. If a director or producer wishes, more
detailed and elaborate storyboard images are created. These can be created by
professional
storyboard artists by hand on paper or
digitally by using 2D storyboarding programs. Some software applications even
supply a stable of storyboard-specific images making it possible to quickly
create shots which express the director's intent for the story. These boards
tend to contain more detailed information than thumbnail storyboards and convey
more of the mood for the scene. These are then presented to the project's
cinematographer who achieves the director's vision.
Finally, if needed, 3D
storyboards are created (called 'technical
previsualization').
The advantage of 3D storyboards is they show exactly what the film camera will
see using the lenses the film camera will use. The disadvantage of 3D is the
amount of time it takes to build and construct the shots. 3D storyboards can be
constructed using 3D animation programs or digital puppets within 3D programs.
Some programs have a collection of low resolution 3D figures which can aid in
the process. Some 3D applications allow cinematographers to create
"technical" storyboards which are optically-correct shots and frames.
While technical storyboards can
be helpful, optically-correct storyboards may limit the director's creativity.
In classic motion pictures such as
Orson Welles'
Citizen Kane
and
Alfred Hitchcock's
North by Northwest, the director created
storyboards that were initially thought by cinematographers as to be impossible
to film[
citation needed]. Such innovative and
dramatic shots had "impossible" depth of field and angles where there
was "no room for the camera" - at least not until creative solutions
were found to achieve the ground-breaking shots that the director had
envisioned.
Screenplay :
A screenplay or script is a
written work that is made especially for a
film or
television program. Screenplays can be original
works or adaptations from existing pieces of writing. Here, the movement,
actions, expression, and dialogues of the characters are also narrated. A play
for television is known as a
teleplay.
Format and style of Screenplay
The format is structured in a
way that one page usually equates to one minute of screen time. In a "
shooting script",
each scene is numbered, and technical direction may be given. In a "
spec"
or a "draft" in various stages of development, the scenes are not
numbered, and technical direction is at a minimum. The standard font for a
screenplay is 12 point, 10 pitch
Courier.
The major components are action
and dialogue. The "action" is written in the
present tense.
The "dialogue" are the lines the characters speak. Unique to the
screenplay (as opposed to a stage play) is the use of
slug lines.
The format consists of two aspects:
- The
interplay between typeface/font, line spacing and type area, from which
the standard of one page of text per one minute of screen time is derived.
Unlike in the United States where letter size and Courier 12 point are mandatory, Europe
uniformly uses A4 as the
standard paper size format (but without a uniform font requirement).
- The
tab settings of the scene elements (dialogue, scenes headings,
transitions, parentheticals, etc.), which constitute the screenplay's layout.
The style consists of a grammar that is specific
to screenplays. This grammar also consists of two aspects:
- A
prose that is manifestation-oriented, i.e. focuses largely on what is
audible and what is visible on screen. This prose may only supply
interpretations and explanation (deviate from the manifestation-oriented
prose) if clarity would otherwise be adversely affected.
- Codified
notation of certain technical or dramatic elements, such as scene transitions,
changes in narrative perspective, sound effects, emphasis of dramatically
relevant objects and characters speaking from outside a scene.
Dialogue Writing:
Writing dialogue — realistic dialogue, anyway —
does not come easily to everyone. Done well, dialogue advances the story and
fleshes out the characters while providing a break from straight exposition.
However, just as realistic dialogue is one of the
most powerful tools at a writer's disposal, nothing pulls the reader out of a
story faster than bad dialogue. It takes time to develop a good ear, but noting
these simple rules and obvious pitfalls can make a huge difference.
Having a sense of natural speech patterns is essential to
good dialogue. Start to pay attention to the expressions that people use and
the music of everyday conversation. This exercise asks you to do this more
formally, but generally speaking it's helpful to develop your ear by paying
attention to the way people talk.
But dialogue should
read like real speech.
How do you accomplish that? Alfred Hitchcock said that a good story was
"life, with the dull parts taken out." This very much applies to
dialogue. A transcription of a conversation would be completely boring to read.
Edit out the filler words and unessential dialogue — that is, the dialogue that
doesn't contribute to the
plot
in some way.
It should not be obvious to the reader that they're being
fed important facts. Let the story unfold naturally. You don't have to tell the
reader everything up front, and you can trust him or her to remember details
from earlier in the story.
Remind your reader that your characters are physical human beings by grounding their dialogue in
the physical world. Physical details also help break up the words on the page:
long periods of dialogue are easier for the reader's eye when broken up by description. (And vice versa, for that matter.) See the link above for
examples of how this can work.
Veering too much beyond "he said/she
said" only draws attention to the tags — and you want the reader's
attention centered on your brilliant dialogue, not your ability to think of
synonyms for "said."
Be aware of falling back on stereotypes, and use profanity
and slang sparingly. All of these risk distracting or alienating your reader.
Anything that takes the reader out of the fictional world you're working so
hard to create is not your friend. Read some examples of how to achieve the
tone you want without stereotypes, profanity, and slang.
Pay attention to why things work or don't work. Where are
you taken out of the story's action? Where did you stop believing in a
character? Or, alternatively, when did the character really jump off the page,
and how did dialogue help accomplish that? You can start reading like a writer with the link above, or pick up an
anthology and start your own list of writers to learn from.
The rules for punctuating dialogue can be
confusing: many writers need help getting them right in the beginning. Take
some time to learn the basics. A reader should get lost in your prose — not
feel lost trying to follow your dialogue.
Costume selection:
The Costume Department is
responsible for the design, fitting, hire, purchase, manufacture, continuity
and care of all costume items on feature films. The term 'Costume' refers to
the clothes that the Actors wear, and these differ enormously from production
to production, ranging from contemporary urban fashion to period ball-gowns,
and even wetsuits.
The Costume Department is also
responsible for jewellery, footwear, corsetry, hosiery, millinery and sometimes
wig-work. Costume is integral in defining the overall 'look' of the film. It
provides the audience with information about the period, culture and society
the Actors inhabit and, on a more subtle level, the underlying themes of the
film itself.
Locations in film:
A
filming location is a
place where some or all of a
film or television series is produced, in addition to or
instead of using
sets constructed on a
movie studiobacklot
or
soundstage.
For example, the television series
24
is filmed primarily on location except for some scenes which are always filmed
on the same sets.
Onlocation is a term used
to describe the filming on such a real site. The term is often mistakenly
believed to mean that the production is being filmed on the actual location in
which its story is set, but this is not necessarily the case.
Pros
and Cons in Locations:
Location
filming has several advantages over filming on a studio set:
- It can be cheaper than
constructing large sets
- The illusion of reality can be
stronger - it is hard to replicate real-world wear-and-tear, and
architectural details
- It sometimes allows the use of
cheaper non-union labor or to bypass a work stoppage in the US. Canadian
locations such as Vancouver
and Toronto are known for this.
- It sometimes allows
"frozen" currency to be used. The 1968 movie Kelly's Heroeswas
filmed in Yugoslavia
using profits that had been made on movie exhibitions in that country but
couldn't be exported.
Its
disadvantages include:
- A lack of control over the
environment - passing aircraft, traffic, pedestrians, bad weather, city
regulations, etc.
- Finding a real-world location
which exactly matches the requirements of the script
- Members of the audience may be
familiar with a real-world location used to double as a fictional location
(such as Rumble in the
Bronx inexplicably showing the
mountains outside Vancouver in the background of an urban Bronx-set scene)
- Taking a whole film crew to
film on location can be extremely expensive
Location
filming can provide significant economic development benefit to an area because
local cast and crew use facilities such as catering and accommodation.
Blue Matte (Chroma Key):
Chroma key compositing (or chroma
keying) is a technique for
compositing (layering) two images together. A
color range in the top
layer is made transparent, revealing another image behind. The chroma keying
technique is commonly used in
video
production and
post-production. This technique is also
referred to as color keying, color-separation overlay (CSO; primarily by the
BBC), greenscreen, and bluescreen.
It is commonly used for
weather forecast broadcasts, wherein the
news presenter
appears to be standing in front of a large
map during
live
televisionnewscasts, but in a
television
studio it is actually a large blue or green background. The
meteorologist
stands in front of a bluescreen, and then different weather maps are added on
those parts in the image where the color is blue. If the meteorologist wears
blue clothes, his clothes will be replaced with the background video. This also
works for greenscreens, since blue and green are considered the colors least
like skin tone.
[3]
This technique is also used in the entertainment industry, for example for
special
effects. Software is available today, such as
Pinnacle
Studio, which makes it possible and relatively easy for the average
home computer user, to create videos using the Chromakey function and
greenscreeens.